I've moved this guide to its own thread to try and separate discussion of exploration from discussion of probing. Also please note that this guide is still INCOMPLETE and will be revised as more data comes in
Exploration and probingKali also introduces proper exploration, in the form of various hidden encounters. These can be any number of things - there are over 250 being introduced in Kali 1, which get more interesting and much harder as you move from Empire to Lowsec to 0.0. I've been playing around in a COSMOS constellation in 0.0 and I've found gas clouds (for booster manufacturing), straight-up complexes, archaeological sites full of rig parts and T2 rig BPCs, hidden databanks loaded with invention material, rogue drone outposts, hidden roid fields full of ark and bistot... There's plenty of riches to be found, but you need to use scan probes to do it
Basic mechanicsExploration probes use exactly the same mechanics as ship scanning probes - same skills, same equations etc. You need to use a Scan Probe Launcher rather than a Recon Probe Launcher, simply because (as Hoshi says) you can't fit an exploration probe in a Recon Launcher because the probes are too big. Other than that, the basics all work the same way.
Exploration sites themselves seem to spawn within 1 and 4 AU of planets in system. There may be multiple sites in one system, or there may be none at all.
Finding an exploration siteToolsExploration sites cannot be found using the system scanner - you have to probe them down using the exploration probes. These come in four flavours and four ranges:
[Type] Quest Probe - 4 au range, 250 points primary sensor strength, 50 points other sensor strength, 2.088 au max scan deviation, 4000 sec flight time.
[Type] Pursuit Probe - 2 au range, 500 points primary sensor strength, 100 points other sensor strength, 6,250,000 km max scan deviation, 2000 sec flight time.
[Type] Comb Probe - 1 au range, 1000 points primary sensor strength, 200 points other sensor strength, 125,000 km max scan deviation, 1000 sec flight time.
[Type] Sift Probe - 0.5au range, 2000 points primary sensor strength, 400 points other sensor strength, 2,500km max scan deviation, 500 sec flight time.
The four types available are Gravimetric, Magnetometric, RADAR and LADAR. A Gravimetric Quest Probe will have 250 points of gravimetric sensor strength and 50 points each of Magnetometric, RADAR and LADAR.
There is also one final, very important probe:
Multispectral Frequency Probe - 999 au range, 1,000,000 points sensor strength (all types), 600 sec flight time
This probe has no deviation, as it doesn't return location-based results. Instead, it will simply tell you if there are any cosmic signatures within its range, and if so what sensor type they are.
TechniqueFirstly, you need to confirm there's anything worth looking for. Drop a Multispec probe anywhere in the system and do a scan. If it returns no results, the system's empty, so move on. If it returns one or more results, decide which sensor type you're going to look for, destroy the Multispec probe (right-click in the scanner interface and "destroy", otherwise you can't deploy more probes) and start probing. "Unknown" results work equally well with all probe types.
It is believed that the different sensor types correspond to different types of site, but there isn't enough data to confirm which are which yet.
In order to run down the site, you need to get it in range of a probe. The easiest way to do this is to drop Quest probes of the correct sensor type so they cover every planet in the system. This is easy with outer planets, but with the inner ones you need to think about exactly where you're going to drop for maximum coverage. This may require some bookmarks, and sometimes you just have to compromise and hope you don't get unlucky and have the site in a blindspot. The system map is
highly recommended at this stage.
Once your probes are down, select them all (ctrl-click) and start analyzing. Each site seems to have a set value for the "sig radius/sensor strength" ratio, generally between 0.1 and 0.2. If you do some calculations for ships you'll see that this is a pretty low number, equivalent to an interceptor with 200 or so sensor strength. With quests you'll be looking for a signal strength between 0.1 and 0.4 on the right probe type.
This means it can take ten or fifteen tries to get a result, but the probes last for an hour and a bit so you can afford to sit around and keep trying until you get something.
Once you get your initial contact life gets a lot easier. It'll show up on the system map, so figure out where it is and try to see how close you can get. The rest is fairly obvious - drop the shortest-range probe you can that'll still scan it, and keep analysing until you get a good result, warp to that, analyse again if necessary... you get the picture. You'll often be able to go from a Quest straight to a Sift, and when you can't a comb will usually work - pursuit probes are generally not that useful.
You really need a result with under 100km or so deviation before you can be confident you've found anything. Many sites won't spawn unless you warp into the grid they're in, and as you can't use the directional scanner to find them, if you land in a different grid 400km away you need to reprobe.
Once you have your 0m result, be very careful with it. Some sites drop you at an empty deadspace gate, some drop you at a gate with passive hostiles near it, and some drop you straight into the line of fire. If you go in with a covops, go cloaked, bookmark quickly and run away again - I've lost I think two covops on SiSi to enemy fire in this way. Also, if you do decide to park your ship and go in with a pod, make sure not to leave your ship too close - once the deadspace pocket spawns, the usual deadspace rules apply and if your ship is too close you won't be able to warp to it until the site expires
Once you've got the bookmark you're basically done with the exploration aspect. Gas clouds aside, the stuff I've found in 0.0 is
not suitable for covops ships. Some of the plexes are supposed to be 10/10 equivalent difficulty.
FAQCan you analyze when cloaked?You can't
start the analysis cloaked, but you can uncloak, click "analyze" and then recloak without any problems
Can you analyze while warping?No, and if you warp while analyzing it will finish prematurely with no results
What does this "module is in use?" thing mean? Why can't I analyze?The probe launcher must finish its launch cycle before you start analyzing. Wait for it to stop flashing green and try again
Can I analyze with multiple probes at once?Yes, just control-click them all. Doing this in system map will also show you what your coverage is like.
Couldn't you probespam with snoops instead?Hoshi has done the numbers and says it's no longer worth the effort. So, yes in theory, but not recommended at all.
You need a lot of probes for exploration and they're really expensive!Well... yes, I guess. The cheapest solution is to buy the BPOs and mine your own stront, at which point they become pretty cheap. But... then you have to go ice mining. Your decision.
Can I convo/message you ingame?You're going to anyway I think, but yes, ok. I may however be busy, and I don't have all the answers
I know where you can find Gas Cloud Harvester Is but I'm not telling you whereI hate you.
Oh my god exploration is too boring/hard/time-consuming/unrewarding!News to me. What do you want, a cookie?
I quit!Can I have your stuff?
The Booster Guide v0.5, while there's space here
This is going into the next version of the exploration guide, but here's the deal as I understand it. Disclaimer: this is going on what I know, I don't have booster production running yet, but the people who do aren't talking. Some of it is guesswork/reasoning, some is known info. It should be clear which is which
The process:
- Find gas cloud. Best info is that these are LADAR sites and spawn certainly in 0.0 COSMOS constellations and apparently in non-COSMOS areas in the same region
- Harvest the gas cloud. This requires a Gas Harvester module and the Gas Cloud Harvesting skill. This gives you with a Cytoserin compound
-- The base module is known to be offered as a reward from some 0.0 COSMOS missions at least some of the time.
-- The meta versions are bugged - their skill requirement is set to "Gas Harvesting", which doesn't exist.
-- The skill is known to be offered as a reward from some 0.0 COSMOS missions at least some of the time
- React the compound. This requires a Medium Biochemical Reactor Array (POS array). These are empire-seeded. It also requires the requisite reaction. This gives you a pure booster
-- Reactions can be found in certain 0.0 exploration sites which are believed to be COSMOS constellation-only
- Manufacture the booster. This requires the right blueprint and pure booster compound, as well as usually some additional commodity. It presumably requires the Drug Manufacturing skill. Presumably it can be done in the seeded Drug Lab POS module; it's also been suggested that it can be done in player outposts.
-- Blueprint copies can be found in certain 0.0 exploration sites which are believed to be COSMOS constellation-only
There are two further classes of booster. The Improved versions require an Improved reaction and both the pure standard booster in question and a pure booster compound which is believed to be from an adjacent COSMOS constellation, plus a commodity. The Strong versions require a Strong reaction, the pure improved booster in question and a pure standard compound which is believed to be from the COSMOS constellation opposite it on the map, plus a commodity. It is assumed that both reactions require a Biochemical Reactor. Both obviously also require the relevant BPC.
In summary, to make a standard booster, you need:
-Gas cloud
-Harvester module
-Harvester skill
-Medium Biochem reactor
-Standard booster reaction
-Drug Manufacturing skill
-Booster blueprint
Again, this is not guaranteed to be accurate. Feel free to correct any errors, or alternatively act like a [expletive] and flout your "superior knowledge" without actually telling anybody anything, even though you very probably relied on other people being open and honest with their info to get as far as you have.