E-mail: Grand_Commander13@hotmail.com
Table of Contents
I. Introduction
- To get things started...
- Version history
- Terminology
- The anatomy of a blueprint
- Obtaining a blueprint
- Using your blueprints
II. Navigating the Interface
III. Research
IV. Manufacturing
I. Introduction
1. To get things started...This guide is available as a .pdf and .txt here, and other guides are available as well.
2. Version history02-23-2006: Added the first data about Tech 2 research and production. Various clarifications.
01-25-2006: Guide is put up, basically complete but lacking information about Tech2 production.
3. TerminologyFirst off, some simple terminology that will be used throughout the guide:
BPC: Blueprint copy. Cannot be improved with research, and has a limited number of production runs.
Licensed production runs: How many more times a blueprint can be used to produce an item.
Lab slot: Any assembly line used for Material Research, Time Efficiency Research, or Copying.
Factory slot: An assembly line used for Manufacturing.
ML: Material Level. Increased by performing Material Research.
PL: Productivity Level. Increased by performing Time Efficiency Research.
4. The anatomy of a blueprintAttributes:
Material Level: How many levels of Material Research that have been done on this blueprint.
Copy: Whether or not this item is a blueprint copy. Blueprint copies cannot be used in lab slots.
Bill of Materials: 5. Obtaining a blueprintIf there are no NPC blueprint sellers in your region and you want to find out for certain where you can buy a given blueprint, go to the Item Database and find the blueprint you want (either by navigating to it starting with the Manufacture and Research category, or going to the item you want to build then clicking on the link to the blueprint). Once at the blueprint's entry, click on the NPC Market tab to be shown what NPC corporations are buying and selling the blueprint. Once you know who is selling it, you can search for the corporation in-game using the Corporation search feature available on the People and Places button. Check the corporation's Settled Systems tab to find the station nearest you, then fly there to claim your blueprint.
You can get BPCs for special ships (such as the Worm or the Caldari Navy Raven to name two) from agent offers (for the faction navy ships), or from doing certain complexes or killing special random NPC pirate spawns (for the pirate faction ships like the Worm).
There is also the possibility of buying off of escrow. Usually you'll just find short-run BPCs for ships (and sometimes ammo), but it's worth a shot if you want to make yourself or a friend a ship, but don't want to buy the BPO for it. To tell if a blueprint on escrow is a copy or an original, first right-click the entry and Inspect Merchandise. Don't bother using Show Info on the blueprint, as it won't give you information about that specific blueprint. Instead, look at the values in the columns on the table that popped up. A copy will have "No" in the "Original" column and a numerical value in the "BPRuns" column. Likewise, an original will say "Yes" in the "Original" column and have "Unlimited" written in the "BPRuns" column. Also make sure you check the Material Level and Productivity Level columns to see if the seller is telling the truth about the research he's done. Be very wary of scams; people will often try to pass copies as originals, or tech 1 blueprints as tech 2 blueprints that have been "accidentally" priced cheaper than they normally go for. If you don't take the time to check the information, you may fall for an easily-avoidable scam.
Finally, there is a trading channel for blueprints.
In order to obtain a tech level 2 BPO, you need to participate in the BPO lottery. I won't go into any sort of detail here, as there is an excellent guide to this (and the R&D agents which facilitate it) on the Eve forums here . Still, let it suffice to say that a very limited quantity of tech level 2 BPOs are distributed via this lottery, meaning they are very expensive to purchase (the only way to get them is in the lottery, or to buy them from people who won the lottery).
6. Using your blueprintsII. Navigating the Interface
TAB 1: JobsThese options give you great power in sifting through your past and current projects.
TAB 2: Blueprints TAB 3: Corp Blueprints TAB 4: InstallationsIII. Research
1. Introduction to research Material ResearchImproves the Material Level of a blueprint, making it cost fewer minerals to build with.
Time Efficiency Research Copying Invention 2. Vital skills Science (Rank 1)5% reduction in time it takes to copy a blueprint per level.
Metallurgy (Rank 3)5% reduction in time it takes to conduct Material Research per level.
*Requires Science to be at level 4.
Research (Rank 1)5% reduction in time it takes to conduct Time Efficiency Research per level.
*Requires Science to be at level 3.
Laboratory Operation (Rank 1) and Advanced Laboratory Operation (Rank 8)Both allow the operation of one extra lab slot per level.
Scientific Networking (Rank 3)*Science needs to be at level 3 and Laboratory Operation needs to be at level 4.
3. Material Research Wastage factor = Base Wastage Factor / (1 + ML) Desired ML = (Amount of specific mineral at perfect build) / 5 (round down) 4. Time Efficiency Research Time Wastage Factor = Base Time Wasteage Factor / (1 + PL) 5. Copying 6. InventionAnd so, the things affecting the odds of a successful Invention are these:
- Your skill level in the R&D skills that you needed the Datacores for.
- Your Racial encryption skill level.
- The tech one item you use in the job.
- The decryptor used in the job.
IV. Manufacturing
1. Introduction to ManufacturingThe formula for mineral cost is as follows:
Mineral cost = Base cost + (Base cost * (0.25 - (0.05 * Production Efficiency))) + (Base cost * Mineral wasteage factor)(Note that "base cost" refers to the pre-waste cost listed in the Item Database at www.eve-online.com/itemdatabase.)
The factories round down any decimal value in "Mineral Cost" that is less than 0.5 to zero. This is done for each run individually, so ten runs with a Zydrine waste of 0.1 per run will waste zero Zydrine, not one unit. Likewise, any decimal value 0.5 and above is rounded up to one. This means 6.5 wasted units of Mexallon become 7, and 9.374 wasted units of Isogen are turned into just 9.
2. Vital Skills Production Efficiency (Rank 3)4% reduction per level for material costs for manufacturing.
*Requires Industry to be at level 3.
Industry (Rank 1)4% reduction in manufacturing time per level.
Mass Production (Rank 2) and Advanced Mass Production (Rank 8)Both allow the operation of one extra factory slot per level.
Supply Chain Management (Rank 3)*Industry needs to be at level 3 and Mass Production needs to be at level 4.
3. Getting started in manufacturing